NVIDIA DLSS is officially coming to Outriders, Call of Duty: Warzone, and more

In addition to the large GeForce RTX 3060, scalable BAR support and Ampere laptop announcements, a few new NVIDIA DLSS titles were also announced by NVIDIA during the company’s CES 2021 event.

These include Outriders, a third-person shooter from People Can Fly (Now due on April 1st), And Call of Duty: Warzone.

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Lee Singleton (Head Studio at Square Enix External Studios):

DLSS is a game changer for improved performance!

Eric Lavoy (Executive Producer, Binox):

We have been excited to introduce NVIDIA DLSS to Call of Duty®: Black Ops Cold War this year. It has been a great addition for our players to increase the performance of their games on PC and we look forward to bringing this to Warzone.

Studio Midgar’s JRPG Edge of Eternity will also receive NVIDIA DLSS later this month, while RTS Iron Conflict (It was recently launched on Steam Early AccessI already received it.

Then there are three games that are sure to feature both NVIDIA DLSS and RTX. The first is The Medium from Bloober Team, As we revealed in our exclusive interview with the game’s developers. Others are FIST: Forged in Shadow Torch and Five Nights at Freddy’s: Security Breach.

Andrew Dayton (Co-Founder / CEO, Steel Wool Studios):

The game is a huge leap for the franchise in terms of size and gameplay depth. Working closely with processors at NVIDIA, the computer version of Security Breach includes many advanced RTX technologies such as Raytracing, Global Illumination, and DLSS. These techniques increase immersion and fear!

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Last but not least, the arrival of NVIDIA Reflex technology has been announced to cut latency to Rainbow Six Siege and Overwatch.

John Huelin (Tech Lead 3D, Ubisoft):

NVIDIA Reflex is coming to Rainbow Six Siege soon. If you want to reduce system latency and get the best gaming experience of Rainbow Six Siege, enable Reflex upon launch.

Ryan Green (Principal Graphics Engineer, Overwatch):

NVIDIA Reflex will improve input latency in Overwatch, resulting in more responsive gameplay.

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